

The QGLVIEWER_STATIC=yes option will compile a static version of the library. Qmake Ī typical usage would be qmake PREFIX=$HOME. Optional qmake parameters let you customize your make install target installation directories:

The library ( libQGLViewer-2.9.1.so) in /usr/lib.The following files are installed (you need root privileges to install, since these are system directories): Optionaly make install to install the application system wide. Linux and Unix Download and decompress the sources, then go to the libQGLViewer-2.9.1/QGLViewer folder. Then use the provided Qt Creator or download Xcode from the apple web site. Uncomment a line in QGLViewer.pro if you want to create a. I also notices, that some old projects tells you to migrate xcode tools from mac to linux, and pack them in specific way, which i failed also, but anyways It doesn't tells you to specify this QMAKE_MAC_SDK.You can make install to install the documentation in /Developer/Documentation/QGLViewer.Ī Framework is created by default. And in Linux no such tool as xcodebuild, does it means that I can't build Qt from Lunux for Macos?

But this error comes from this variable "QMAKE_MAC_SDK = macosx", and in the script further it goes to /usr/bin/xcodebuild -sdk $$QMAKE_MAC_SDK. I already get from the other projects some macos tools, such as otool, af, and others, and set some parameters in the configuration files for. Project ERROR: Could not resolve SDK Path for "macosx"." But it always says me an error during build that "Failed to process makespec for platform "macx-clang". Does anybody know any fresh solution for this?ĭocumentation tells me, that while building Qt from source, I have to specify flat -xplatform and tell it for example "macx-clang". And for now I just searched the internet about actual topics, and found only ones from 5 or more year older.
